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AI Insights · Timothy · April 2022

Top 5 Card Battler Apps on Android in Sweden: Q1 2022

A look into the performance of the top 5 card battler applications on the Android platform in Sweden during the first quarter of 2022.

Top 5 Card Battler Apps on Android in Sweden: Q1 2022

During the first quarter of 2022, the top 5 card battler applications on the Android platform in Sweden saw varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared, with data provided by Sensor Tower.

Mighty Party showed a notable trend in weekly revenue, peaking at approximately $6K in the last week of December. Throughout the quarter, revenue saw fluctuations, reaching a low of $2.4K in early March before slightly recovering to $4.5K by the end of the quarter. Downloads started strong at 912 in the first week but gradually declined to 406 by the end of March. Active users also saw a decreasing trend, starting from 9.8K and ending the quarter at around 7.5K.

Yu-Gi-Oh! Master Duel, released in late January, experienced an initial surge in weekly downloads, peaking at 557 in mid-February. However, downloads decreased to 136 by the end of March. Revenue followed a similar pattern, starting at $113 in the first week and peaking at $522 in February, before declining to $207 in the final week of March. Active users saw an increase from 327 to a peak of 772 in mid-February but settled at around 513 by the end of the quarter.

Plants vs. Zombies™ Heroes had relatively stable weekly downloads, with a slight peak of 196 in mid-February, ending the quarter at 120. Revenue varied, starting at $156 and showing an increase in the final weeks, reaching $159 in mid-March. Active users grew from 570 to a peak of 662 in mid-March, ending the quarter at 605.

Legends of Runeterra experienced a steady decline in weekly downloads, starting from 187 and dropping to 87 by the end of March. Revenue showed a similar trend, with initial highs of $454 in late December and a gradual decrease to $108 by the end of the quarter. Active users also declined slightly from 1.6K to around 1.2K over the same period.

Hearthstone saw significant fluctuations in weekly revenue, with peaks of $5.7K in late December and mid-March, and a low of $1.8K in mid-January. Downloads remained relatively stable, averaging around 100 per week. The active user base started at 3.1K and saw a slight decrease to 2.5K by the end of March.

For more detailed insights on these applications and their performance trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022